There are some limitations: you can’t move around while aiming, although if you use Z-Targeting, you can still strafe around. ![]() The camera is rarely ever an issue and Link moves and acts as you’d expect him to. I don’t know what game actually came up with the “Z-Targeting” technique, but this is the one that popularized, and for good reason. It’s beautiful and worthy of being called a masterpiece, although this is also where story takes precedence over adventuring and so linearity begins to become more prominent. ![]() It was also the game that transitioned the franchise into the realm of 3D polygons and the one game everyone seems to remember when “Zelda” is uttered. If A Link to the Past was a refinement of the first Zelda, then Ocarina of Time was refinement of LttP.
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